Uniglobe Hackathon 2074

Posted on: 03 Jan 2018


Uniglobe Hackathon 2074

Poush 24 & Magh 15, 16, 2074

Attendance, Participants / Team


Organized By:


in association with

IT Alumni, IT Club



This is to notify all the students that the GISP Division of IT Club of Science & Management in association with IT Alumni, IT Club are going to organize “Uniglobe Hackathon 2074” in the month of Poush 24 and Magh 15, 16, 2074. We request all the students to fill the nomination form published in our Web/MIS and Social Sites OR Click Here . One of the Participants from the team can submit this Nomination Form.


Hackathon Background

Hackathons have grown to become a global student movement. By fast-tracking the software and hardware development process, hackathons provide students with valuable technical skills they will need in their future careers. Students learn by doing and finish with a final project that has the potential to turn into a real business.

Hackathon can be an exciting way to develop ideas with others and watch them come to life. Developers code for hours. Designers make the projects visually appealing. Data wranglers break down dense information.

Hackathon is a group of people in a table, each person with different skills works in a common idea to develop a working prototype of any Idea. Collaboration of Programmer, Designer, Storyteller, Idea Generators who work together on developing a working prototype of their idea based on the provided Categories.

A hackathon is a quick way to work on a small project and see how we all contribute and be able to apply that knowledge later, so you know how to structure a question when you tap a designer or a developer on the shoulder for help.


Hackathon Schedules

  1. Registration: Open from Poush 19, 2074

  • One of the Participants from the team can submit this Nomination Form.

  1. Discussion Phase:

    1. Date: Poush 24, 2074 [8:00 AM and 11:00AM]

    2. Venue: Seminar Hall

    3. Details: IT Department, Faculty of Computer Science along with IT Alumni and GISP, IT Club will explain on

  • What the Hackathon is all about?

  • Categories Details

    • Customized Web App Development (.NET & PHP Framework)

    • Forum and Community Portal (Wordpress)

    • LMS  (Moodle)

    • Android App Development

  • About Workshops on different technologies.

  • Procedures for Enrollment in Hackathons


  1. Workshop Schedule:

    1. Date: From Magh 8 - Magh 14, 2074

    2. Time : 8 AM and 10 AM

    3. Venue: Block A, Floor: 1st and 2nd

    4. Details:

  • Series of Workshops will be based on four different categories as

    • Customized Web App Development (.NET & PHP Framework)

    • Forum and Community Portal (Wordpress)

    • LMS  (Moodle)

    • Android App Development

  • Participants/Team can only attend the Workshop and there is no any cost involved for the workshop.

  • Each Participants/Team should arrange their PCs (Laptops) by their own.

  • Collection of “Software Tools”, “Video Tutorials”, “e-Books” and other related materials will be shared during Workshop.

  • Members from GISP Division, IT Club will assist the team of IT Department and IT Alumni during the workshop to be scheduled into four different categories.


  1. Competition Day:

    1. Date: Magh 15 & 16, 2074

    2. Venue: College Premises

How to Participate?

  1. Formation of Team within the same sections of Science and Management streams.

  2. Registration via Online Nomination Form

  3. Attend the “Discussion Phase” on Poush 24, 2074 (without Laptop PCs)

  4. Attend the “Workshop Phase” from Magh 8, 2074 (with Laptop PCs)

  5. Show your presence during “Competition Day”

Team Composition as Participant

  • Maximum of 4 Students from same sections of either Science or Management stream can form a team.

  • Only students participating the “Workshops Session will be eligible for Participating in Hackathon.

  • Organizing team (Club members) can participate in Hackathon.


What will happen on the hackathon day?

  1. Individuals with different skill set get along to form a team.

  2. The teams will work on creating solutions such as visualization, web app or mobile app.

  3. The judge will visit each team, while they are working, and starts evaluating each team.

  4. Each team will have 5 minutes to present their solution

  5. Once again, judges will evaluate each team.

  6. The scores from judges will be tallied. However, the winners will be announced on Competition Day

  7. The teams will have a week to refine their solutions and showcase during “Nationwide Uniglobe Science and Art Fair 2018”



Judging Criteria on Competition Day

Teams will be judged on these four criteria. Judges will weigh the criteria equally. During judging, participants should try to describe what they did for each criterion in their project.

  • Technology: How technically impressive was the hack? Was the technical problem the team tackled difficult? Did it use a particularly clever technique or did it use many different components? Did the technology involved make you go "Wow"?

  • Design: Did the team put thought into the user experience? How well designed is the interface? For a website, this might be about how beautiful the CSS or graphics are. For a hardware project, it might be more about how good the human-computer interaction is (e.g. is it easy to use or does it use a cool interface?).

  • Completion: Does the hack work? Did the team achieve everything they wanted?

  • Learning: Did the team stretch themselves? Did they try to learn something new? What kind of projects have they worked on before? If a team which always does virtual reality projects decides to switch up and try doing a mobile app instead, that exploration should be rewarded.

These criteria will guide judges but ultimately judges are free to make decisions based on their gut feeling of which projects are the most impressive and most deserving.

It's important to note that these judging criteria do not include:

  • How good your code is. It doesn't matter if your code is messy, or not well commented, or uses inefficient algorithms. Hacking is about playing around, making mistakes, and learning new things. If your code isn't production ready, we're not going to mark you down.

  • How well you pitch. Hacking is about building and learning, not about selling.

  • How good the idea is. Again, hackathons aren't about coming up with innovative ideas. It's about building and learning.

  • How well the project solves a problem. You can build something totally useless and as long as you're learning and having fun, that's a good hack! Sometimes a pointless project is one of the best hacks!

So don't worry about coming up with the next big idea or building the next Facebook and Youtube. You'll have plenty of time for that outside the hackathon. just focus on learning, having fun, and making new friends. At the end of the day the skills you learn and the friends you make might lead to the next big thing—but you don't have to do that to win a hackathon.



These rules are subject to change. The final rules will be given out on the day of the event.

  • All design elements, code, design, builds and presentation etc. related with  project must be created during the event day.

  • Third party tools and frameworks are allowed as well as your normal tooling (Visual Studio, Sublime, Notepad++, Android Development Tool, Eclipse or any other mentioned).

  • While you may not begin coding in advance, students can plan and discuss within their team in advance.

  • Written documents and design sketches are allowed.

  • Team members and Project title should be finalized a prior day of Hackathon.

  • Team should describe their Project Idea and Introduce Team members on Official hackpad of Uniglobe Hackathon 2074.

  • Participants may incorporate pre-existing material that is freely available to the public into your project, such as public domain images, Creative Commons music, open source libraries, existing APIs and platforms, and the like.

  • Projects must involve paper based design, Workflow, Project Outline, App design, , writing codes and working prototype.;

  • Teams must be comprised of 4 Students  as for participation.

  • Each team cannot participate in more than one category. However if the group is extraordinary and the idea is outstanding, Organizing Team and IT Club can admit the team in more than one Category. Please contact to IT Club and Organizing Team if interested to participate in more than two categories.

  • Only eight of the competing teams will present their projects in the final round of judging at the end of the event.  The presenting teams will be determined by an initial round of judging that will take place during the final 1.5 hours of the event.  Note: we recommend that, prior to the beginning of preliminary judging, teams prepare a short (~2 minute) project pitch to be given to a subset of the judges.

  • Teams that make it to the final round will be given up to 5 minutes to present their finished project to a panel of judges.

  • The prizes not specified otherwise will be awarded solely based on the decision of the judging panel.  Some prizes (for example, the “Participant’s Choice”, “Innovative Choice”, “Most Popular” award) may be determined by peer or other forms of review.

  • All the team members must be physically present during the whole course of Workshop and Hackathon Day, and one must be conscious and present to present the project to the judges during their assigned presentation time.

  • The participants must spend the majority of their design/coding time at the hackathon location.

  • Any intellectual property developed during the hackathon will belong to the team that developed it. We expect that each team will have an agreement between themselves regarding the IP, but this is not required.

  • All the projects with full source code should be submitted to IT Club and organizing Team as IT Club.


Code of Conduct

By participating in any Hackathon event, participants agree to abide by the following code of conduct.

  • Please treat all other hackers with utmost respect.  We ask that you act kindly, behave professionally, and do not insult or put down other attendees.  Remember that harassment and racist, sexist, or exclusionary jokes are not appropriate for this event. If at any point you see a fellow hacker being harassed, please talk to the nearest hackathon organizer.

  • Please treat our sponsors, organizers, and judges with the utmost respect. Without them, nothing would be possible. Consider taking some time out of your work to go meet and speak with them. If they come over to talk to you, we ask that you give them a bit of your time. They're here for you! Show them you appreciate it.

Failure to comply with the above stated Rules and Code of Conduct may result in the offending team disqualification.



Time Estimation:

As the main aim of the Hackathon is to prepare our students showcase their projects on “Nationwide Uniglobe Science and Art Fair 2018” happening a month of Magh. For the same students need a series of Workshops and Mentoring.








Discussion Phase


1 Day

For 1 Hr

8 AM

11 AM

Help students to share the complete idea behind Hackathon


Customized Web App Development (.NET & PHP Framework)


For 2 Hrs

From Magh 8

Train students to build Web Apps using HTML, CSS, JS and ASP.NET MVC


Forum and Community Portal (Wordpress)


For 2 Hrs

From Magh 8

Train students to build Websites and Forum based Websites using Wordpress and other CMS


LMS  (Moodle)


For 2 Hrs

From Magh 8

Train building LMS using Moodle and integrating.


Android App Development


For 2 Hrs

From Magh 8

Train students to develop Android Apps


Highlights of Workshop

  1. Develop Web App using ASP.NET (Event Management, Voting System, Information Management System)

  2. Face Detection App using  Cognitive Services in ASP.NET.

  3. Develop Web App from Scratch using PHP frameworks.

  4. Develop stunning Websites.

  5. Develop Community Portal and Forum based Sites using Wordpress

  6. Develop LMS using Moodle..

  7. Mentorship from Software/Hardware Companies.

  8. Guidance and Mentorship from Microsoft MVPs and Technical Leads.





Management Committee


Uniglobe SS/College